Faction Change Service For WOW Announced In Blue Post

Posted by dranus | Patch Notes | Wednesday 1 July 2009 1:40 pm

And now for something completely different!

This is quite a surprise to see this and especially with an early warning by the devs, speculation will be absolutely insane with how this will work and what the mechanics of it will be.

The way they will implement it will be the big question and so far I’ve seen suggestions of a server migration style payment method or race roulette, the big question is how will they make this open in a way that will sustain critical mass? As sometimes classes and factions get specific advantages so there may be a skew that rocks the boat on population.

http://forums.worldofwarcraft.com/thread.html?topicId=18031079410&sid=1

We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.

As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.

Disc Priest Best In Slot (BiS)

Posted by dranus | Uncategorized | Thursday 25 June 2009 4:11 pm

Thanks to themunchland i now have an up-to-date gear guide (at least until patch 3.2)

Mount Changes Explained

Posted by dranus | Patch Notes | Monday 22 June 2009 3:23 pm

A blue post from Zarhym has shown some pretty impressive changes to mounts and mount requirements, cast times etc.
But what does all this really mean for you? (Full blue post at the bottom for those who just can’t wait)

  • Mount Costs and level requirements – With the changes to both the level requirements and cost, it will now become allot easier and faster to level. Druids; Hunters and Shamans get their travel forms at level 16, all others will get mounts at level 20 and it will be so cheap anyone can do it!
  • Level 19 Twinks – Druids and shamans will be jumping for joy, hunters will too but the addition of their travel forms at level 16 makes it viable for pvp related activities.

And as promised, full article below

Blue Post
http://forums.worldofwarcraft.com/thread.html?topicId=17730154175&sid=1
In the next major content patch, we intend to adjust mount requirements to further improve the leveling experience in World of Warcraft. In addition, cast times for summoning all mounts will be reduced to 1.5 seconds, down from 3 seconds. The following is a breakdown of the upcoming cost and level requirement changes we are making for each riding skill.

• Apprentice Riding (Skill 75)
o 60% land mount speed
o Requires level 20
o Cost: 4 gold
o Mount cost: 1 gold
o Mail will be sent to players at level 20 guiding them to the riding trainer

• Journeyman Riding (Skill 150)
o 100% land mount speed
o Requires level 40
o Cost: 50 gold
o Mount cost: 10 gold
o Mail will be sent to players at level 40 guiding them back to the riding trainer

• Expert Riding (Skill 225)
o 150% flying mount speed; 60% land mount speed
o Requires level 60
o Cost: 600 gold (faction discounts now apply: Honor Hold [Alliance]; Thrallmar [Horde])
o Mount Cost: 50 gold
o Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)

• Artisan Riding (Skill 300)
o 280% flying mount speed; 100% land mount speed
o Requires level 70
o Cost: 5,000 gold (faction discounts now apply: Honor Hold or Valiance Expedition [Alliance]; Thrallmar or Warsong Offensive [Horde])
o Mount Cost: 100 gold

• Movement Speed Training By Class


o Druid

  • Travel Form: Requires level 16
  • Flight Form: Requires level 60 (150% flight speed)
  • Swift Flight Form: Requires level 70

o Hunter

  • Aspect of the Cheetah: Requires level 16

o Shaman

  • Ghost Wolf: Requires level 16

o Paladin

  • Warhorse: Requires level 20
  • Charger: Requires level 40

o Warlock

  • Felsteed: Requires level 20
  • Dreadsteed: Requires level 40

Blue Post
http://forums.worldofwarcraft.com/thread.html?topicId=17730154175&sid=1
In the next major content patch, we intend to adjust mount requirements to further improve the leveling experience in World of Warcraft. In addition, cast times for summoning all mounts will be reduced to 1.5 seconds, down from 3 seconds. The following is a breakdown of the upcoming cost and level requirement changes we are making for each riding skill.

• Apprentice Riding (Skill 75)
o 60% land mount speed
o Requires level 20
o Cost: 4 gold
o Mount cost: 1 gold
o Mail will be sent to players at level 20 guiding them to the riding trainer

• Journeyman Riding (Skill 150)
o 100% land mount speed
o Requires level 40
o Cost: 50 gold
o Mount cost: 10 gold
o Mail will be sent to players at level 40 guiding them back to the riding trainer

• Expert Riding (Skill 225)
o 150% flying mount speed; 60% land mount speed
o Requires level 60
o Cost: 600 gold (faction discounts now apply: Honor Hold [Alliance]; Thrallmar [Horde])
o Mount Cost: 50 gold
o Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)

• Artisan Riding (Skill 300)
o 280% flying mount speed; 100% land mount speed
o Requires level 70
o Cost: 5,000 gold (faction discounts now apply: Honor Hold or Valiance Expedition [Alliance]; Thrallmar or Warsong Offensive [Horde])
o Mount Cost: 100 gold

• Movement Speed Training By Class
o Druid
Travel Form: Requires level 16
Flight Form: Requires level 60 (150% flight speed)
Swift Flight Form: Requires level 70

o Hunter
Aspect of the Cheetah: Requires level 16
o Shaman
Ghost Wolf: Requires level 16
o Paladin
Warhorse: Requires level 20
Charger: Requires level 40
o Warlock
Felsteed: Requires level 20
Dreadsteed: Requires level 40

AH raw mats to profit item

Posted by dranus | Gold making | Monday 15 June 2009 10:29 am

The Jade Dagger item on my server is able to be made for about 14 gold but its median is around 65 gold. It wont sell en’ masse as its for leveling classes but I was surprised that throwing one or two on the AH on weekends is a pretty guaranteed sell. Most likely the weekend casual levellers like to put something a little better on their character.

Update: It turns out that if you hunt around you can actually make this for less than the cost of the Dream Shard it Disenchants into so it can be a way to make cheap shards for use or sale!

Make any character a shaman-like wolf!

Posted by dranus | Ingame Flair/Vanity | Saturday 13 June 2009 1:57 pm

I discovered a new random trinket to make those vanity pets jealous of you and scared at the same time.
Rituals of the New Moon

It will turn you into a wolf for 2 minutes (10min Cooldown on the trinket use)
Its nothing special and you are silenced as the pet as well as only travelling at running speed and not mount speed, not even as fast as the shaman form.

Still for something different its worth a look, there is possibly a market to make money out of this as they seem to be popular at 100g in trade on my server yet the mats are probably only about 30-40. If i have any luck in that department ill post back.

Cheap Disenchanting mats, For Business or Pleasure

Posted by dranus | Gold making | Wednesday 10 June 2009 5:42 pm

Warcraft econ has pointed out a very cool piece of info.

Currently the following 3 items are made with 8 Borean Leather, although these are old mats(BC), on alot of servers the disenchant mats are selling for alot more than the cost of mats to make them in the first place. If that is the case in your server it may be worth looking into selling for profit.

Arctic Boots

Iceborn Gloves

Nerubian Legguards

He even includes a nice little macro to speed the process:

#showicon Disenchant
/cast Disenchant
/use Arctic Boots
/use Iceborne Gloves
/use Nerubian Legguards

http://www.warcraftecon.net/?p=1378

Paladin Vindication Nerf and You

Posted by dranus | Ingame Mechanics | Wednesday 10 June 2009 12:28 am

Some people are crying out loud on the wow forums about the recent Paladin vindication nerf.

We are in the process of completing a hotfix that could go live as early as this afternoon that will make the Paladin talent Vindication no longer reduce Intelligence or Stamina from the target it is applied to. The talent will continue to reduce Agility, Spirit, and Strength as it currently does. We felt this change will help balance the ability out, especially in the lower arena brackets where they are very prominent, while not being a negative impact on a Retribution Paladin’s PvE dps.

The biggest standout for me was how alot of people complained that the nerf was to assist lower level players as this is an issue more apparent in the lower ranks of arena. Others also added that the issue assisted in 3v3 as it became a very big battle to defend against a combination of Vindication and Mortal Strike. The combination of a Paladins Burst damage and the hurt felt by mortal strike preventing sufficient healing when combined with a reduction in hit points of 20% created a biased scenario where certain classes could get effectively zerged.

Ghostcrawler finished an argument with a very simple statement as to the reason for the change.

WoW has something like 11 millions players. We don’t just balance around the 100 best ones.
If a class is so powerful among less skilled players that it dominates but totally ineffectual against the best players in the world whose skill is high enough to counter it, we don’t think that makes it balanced. The game needs to be fun for everyone, not just the most elite players.